Capa

MATHEMATICS FOR COMPUTER GRAPHICS IBD

SPRINGER
09 / 2017
9781447173359
Inglês

Sinopse

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.Mathematics for Computer Graphicsácovers all of the key areas of the subject, including:·ááááááá Number sets·ááááááá Algebra·ááááááá Trigonometry·ááááááá Coordinate systems·ááááááá Determinants·ááááááá Vectors·ááááááá Quaternions·ááááááá Matrix algebra·ááááááá Geometric transforms·ááááááá Interpolation·ááááááá Curves and surfaces·ááááááá Analytic geometry·ááááááá Barycentric coordinates·ááááááá Geometric algebra·ááááááá Differential calculus·ááááááá Integral calculusThis fifth edition contains over 120 worked examples and over 320 colourillustrations, which are central to the authorâÇÖs descriptive writing style.áMathematics for Computer Graphicsáprovides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.